Factions and Polities

Details about the major and minor factions in the Starrunners universe — polities, guilds, professions, subcultures, and other organized groups whose existence and character were shaped by the long shadow of the Wildcode Crisis.


Guilds, Orders & Certification Bodies

Chartered institutions of trust and skill that operate across factional borders, often holding regulatory or quasi-regulatory authority under the Mandel framework.

Professions & Subcultures

Working communities defined as much by their tools and operational environments as by any formal charter.

Major Polities

The four blocs of the 2433 Ceres Conference settlement, each holding its own sphere of interest. Colonial polities beyond Sol are, for now, treated generically.

Companies & Combines

Corporate and craft-owned powers whose output the blocs cannot do without.

Outlaws & Grey Markets