Comms Array

Category: [TECHNOLOGY] Type: [Starship Communications System, Regulated Equipment] Canon Tier: Tier 2 (Expanded Universe; pending Council review) Tags: [NEW-TECH] [NEW-INSTITUTION] [PLOT-DEVICE]

1. Summary

The comms array is the radio and laser head that connects a ship to the rest of human space. It is a folding 1.0 m dish, a pair of whip antennas, a transceiver and a transponder, packaged into a 0.2 t radial module that draws 2 kW. Under the grey line a ship’s array moves at most about 10 Mb s⁻¹, a thousandth of the 10 Gb s⁻¹ legal ceiling of public networks, so it carries chat, voice, messages and mission traffic but never bulk data. Light-lag does the rest: a reply from 10 AU away takes more than two hours. The transponder is a legal requirement everywhere that matters, because a ship that cannot be heard cannot be cleared into a berth, and a ship that will not be heard is assumed hostile.

2. Data Block / Key Parameters (Common Pattern S-class array)

Symbol/Parameter Meaning/Description Value / Specification
Module Mass, stowed envelope 0.2 t; 1.2 × 1.4 × 1.2 m
Power Draw at nominal (transmit and receive), also the heat load 2 kW
Rated range Out to which a station terminal still receives ≥ 100 kb s⁻¹ $1.5 \times 10^{12}$ m (10.0 AU)
Channel rate Per-channel maximum $10^7$ b s⁻¹ (10 Mb s⁻¹)
Services Gated by the array Chat, voice, messages, transmissions, traffic control
Components Dish, whip antennas, transceiver, transponder  
Band Ka band 32 GHz ($\lambda = 9.4$ mm)
Dish 1.0 m, aperture efficiency 0.6 gain 48 dBi ($G \approx 6.7 \times 10^4$)
RF power Transmitted (≈ 25% of the 2 kW draw) 500 W; EIRP $3.4 \times 10^7$ W
Receiver noise System temperature 30 K

Link rate. The received power is $P_r = P_t G_t G_r (\lambda / 4 \pi d)^2$, the capacity is $P_r / (k T \ln 2)$ and the practical rate is one tenth of that (coding, pointing and margin), capped at the 10 Mb s⁻¹ channel limit:

Link 1 AU 5.2 AU (Jupiter) 10 AU Full 10 Mb s⁻¹ out to
Ship to ship (1 m dish at both ends) 20 kb s⁻¹ 0.7 kb s⁻¹ 0.2 kb s⁻¹ $6.7 \times 10^9$ m (0.045 AU)
Ship to station (25 m dish) 10 Mb s⁻¹ (capped) 460 kb s⁻¹ 120 kb s⁻¹ 1.1 AU

Light-lag (one way, $d / c$):

Distance Example Delay
$3.84 \times 10^8$ m Earth to Moon 1.3 s
1 AU Earth to Sun 8.3 min
2.7 AU Main Belt 22 min
5.2 AU Jupiter 43 min
10 AU Rated range 83 min

Bandwidth tiers under the grey line.

Tier Typical hardware Rate per channel Notes
0: lamp Station signal lamp, ship nav lights ≈ 10 b s⁻¹ No power or array needed beyond the lamp
1: ship array The module above 10 Mb s⁻¹ Sub-Grey-Line flight computer
2: port relay Port and station dishes ≈ 1 Gb s⁻¹ Several channels, each isolated
3: public trunk Planetary and inter-station fibre ≤ 10 Gb s⁻¹ The legal per-channel cap (grey line); open systems stay under the 20 Gb s⁻¹ wildcode threshold

Moving a data volume $V$ at rate $R$ takes $V / R$: 1 GB over a ship array is 13 min; 1 TB is 9.3 days; 1 PB is 25 years. The same petabyte on a public trunk at the grey line is 9.3 days, and in a courier’s hold it is as long as the trip.

3. Narrative Detail & Context

What the array does

The array is the ship’s only voice: the chat and voice services are what a crew uses to talk to a port and to each other across a battlefield, messages are store-and-forward mail, and transmissions are everything in between, from mission updates to a remote contract being accepted or completed. traffic_control is the fifth service: clearance, lane assignment, torch interlock and auto-dock (see below). A ship carries one array as standard; a second, on a different bearing, is a common mark of a tramp that has been shot at.

The transponder

Every ship’s array contains a transponder [NEW-TECH], a sealed 1 W unit that cannot be switched off from the cab. It broadcasts the ship’s registry number, position and vector, its drive certificate (including the rated torch line; see Space Warfare Doctrine) and its plate state (Ship Module Standards) every 10 s, in bursts too small to be a channel for wildcode. The Interstellar Navigation Conventions and every polity’s traffic code require it. A ship with a dark transponder is not a private matter: ports will not berth her, the guilds will not insure her, and a naval picket treats her as a threat.

Traffic control

Each port and station runs a traffic control office [NEW-INSTITUTION] that assigns lanes, issues clearances and, near a berth, helps with the final approach. Its reach depends on the ship’s array:

  1. Advisory: the ship’s flight computer draws the torch line and a closure timer from the transponder data it holds.
  2. Torch interlock: traffic control sends a lockout inside the line, and the flight computer cuts the torch. Overriding it is deliberate, and a crime.
  3. Approach lane and guidance: traffic control assigns a lane and a berth, and the ship’s cab shows alignment, closure rate and range.
  4. Port pilot: for a small fee, the station’s beacon and the ship’s sub-Grey-Line flight computer fly the last approach together. Manual docking is faster and free, so skill still pays.

Without an array

A ship with no array, or with a dead one, cannot:

She can still dock manually at an uncontrolled pad, or ask for clearance from the station signal lamp [NEW-TECH]. Every port keeps a lamp as the analog backup: a 10 W aimed lamp with a 1 mrad beam delivers 1.3 mW m⁻² at 100 km, about 500,000 times the light of Vega, so any ship in view of the port sees it, and a ship with a cab canopy and a pair of eyes can read it. The code has three colours and four-flash words; a pilot learns it in her first term at the Pilots’ Guild. The lamp carries “wait”, “go”, “no”, “come in slowly” and “cease fire”, and little more, and a ship without an array answers with her nav lights and a hand lamp.

Wildcode and the grey line

The array’s logic is a sub-Grey-Line core with ROM-burned input and output. The channel rate is a thousand times below the grey line, and the whole array draws 2 kW, one ten-thousandth of the 20 MW wildcode power threshold. In practice it is the physics of a 1 m dish, not the law, that sets the rate at range.

4. Canon Hooks & Integration

Story Seeds:

  1. A tramp freighter returns to Ceres with her transponder “failed” for six weeks. The Pilots’ Guild inspector finds the unit intact, sealed, and burned out from the inside. Someone has been hiding something that would not fit on a 1 W beacon.
  2. A sudden port blackout at a Jovian yard leaves a hundred ships with working arrays and no traffic control. The only lamp on the station is hand-cranked, and its operator is a retired Pilots’ Guild instructor with a taste for old codes.
  3. A mining skiff in the Trojans calls for help on a 10-AU link and gets a reply 83 minutes later: “hold position”. She has been holding for 83 minutes already.

5. Sources, Inspirations & Version History