Starrunners Lore-Builders’ Guide

Version 0.7.2 (Maintainer: Starrunners’ Council) v0.7.2 (2026-10-10): Numbers audit: post-2316 jump-energy coefficient with E_min floor, ε = 2×10⁻⁴, t = E/P recharge, exit-frame and range-per-charge rules.

This document serves as a meta-framework and foundational guide for all contributors—human or AI—developing new material for the Starrunners science fiction setting. Adherence to these guidelines will ensure that new additions integrate seamlessly with established canon, maintaining the integrity of the universe’s engineering, timeline, and distinctive tone.

1. MISSION STATEMENT

2. CANON HIERARCHY

The Starrunners canon is structured in tiers to manage contributions and resolve potential conflicts:

Guiding Principle: When adding or modifying lore, contributors must reference the highest canon tier their element directly interacts with and must never contradict a higher tier.

3. HARDNESS & NUMERICAL CONSISTENCY

Maintaining the setting’s “hard SF” feel requires attention to scientific plausibility and numerical rigor.

3.1 Acceptable Speculative Leaps

3.2 Quantification & Units

3.3 Consistency Checklist (Self-Audit Before Submission) ✅ Energy Balance: Do energy inputs (reactor power, fuel consumption) plausibly account for outputs (thrust, waste heat, system operation)? ✅ Mass Budgets: Do declared masses for ships, stations, or components close to a reasonable total (aim for ±10% variance from derived sums unless justified)? ✅ Development Timelines: Do timelines for technological breakthroughs or large-scale manufacturing allow for realistic research, development, prototyping, and production lead times? ✅ Wildcode Compliance: Does any computational asset stay under the wildcode threshold (<20 MW power draw AND <20 Gb s⁻¹ I/O bandwidth) for open, non-Wildcode-immune systems? (The legal per-channel cap of 10 Gb s⁻¹ is the separate grey line; see Section 6.) Systems exceeding these limits must be justified as Blue-Fire/HSA sealed cores or operate under other established immunity protocols.

4. TONE & THEMES

The Starrunners universe has a distinct feel that should be reflected in all contributions:

5. FTL & ASTROGATION RULES

Faster-than-light travel via the Coherent-Induced-metric Displacement (CID) drive is a cornerstone of the setting and subject to specific rules:

5.1 CID Bubble Effective Velocities: * Operational Range: 5 c (minimum viable) to 100 c (theoretical maximum for “hero ships” or specialized military craft). Above ~30c the heat battery grows past ~22% of ship mass (f ≈ 0.0072 ⋅ v_eff[c], Section 5.3); a 100c hull would need ~72%, so such ships are exotic one-offs. * Typical Service Range: 10 c to 30 c for most civilian and commercial star-runners.

5.2 Jump Energy Requirement: * E_jump ≈ max( E_min , 3.6 × 10¹⁴ J ⋅ m_kt ⋅ (v_eff / 10c) ) * Where m_kt is the ship’s mass in kilotons (1 kt = 1,000,000 kg). * Where v_eff / 10c is the dimensionless ratio of the effective FTL velocity to 10 c. * E_min ≈ 2.0 × 10¹⁴ J is the energy of the smallest stable superluminal envelope (a shell of about 60 m). It binds for a 0.7 kt courier below about 7.9 c, and explains why ~0.7 kt is the smallest practical starship and why there are no cheap FTL missiles. Sub-light test envelopes (e.g., the 2254 demonstration) are exempt. * This is the post-2316 coefficient, following the squeezed-vacuum Q-factor breakthrough. The older value, 3.6 × 10¹⁷ J, survives as the pre-2316 figure (1,000× costlier). * E_jump does not depend on jump distance. * Example: a 0.7 kt courier at 12c needs 3.6 × 10¹⁴ ⋅ 0.7 ⋅ 1.2 ≈ 3.0 × 10¹⁴ J (≈72 kt TNT-equivalent held in the NECL), which equals the canon nucleation pulse (100 PW for 3 ms).

5.3 FTL Waste Heat Fraction: * ε ≈ 2 × 10⁻⁴ (i.e., 0.02% of E_jump becomes waste heat aboard that must be managed). Adjustments to this fraction for new drive variants require strong justification. * Justification: with a heat battery storing ~1 MJ/kg effective, the battery fraction of ship mass is f ≈ 0.0072 ⋅ v_eff[c]. The courier’s 150 t battery (21% of 700 t) therefore covers the typical 10–30 c service range (rated to ~30c, 1.5 × 10¹¹ J). * Timing: Q = ε ⋅ E_jump is deposited aboard during the ~30 s merge, as radiation from the collapsing envelope wall into the battery’s absorber cartridges (part of the CID leap). Nothing can be vented while inside the envelope, so the heat battery must hold all of Q (courier: 6.0 × 10¹⁰ J at 12c, 40% of capacity). After the merge the heat is radiated over hours or, in emergencies, vented as coolant mass. * Energy ledger: ≈99.98% of E_jump is radiated as gravitational waves at nucleation and merge. This is harmless (strain ~10⁻¹⁵ at 1 km) but detectable system-wide by gravitational-wave sensors (the basis of jump detection). A fraction ε becomes heat aboard, and ~9 × 10⁻⁶ is released at the arrival point (courier ≈ 2.7 GJ), mostly inductive and non-ionizing. There is no distance term.

5.4 FTL Drive Recharge Time Guideline: * t_recharge = E_jump / P_charge * Where P_charge is the electrical power the ship’s fusion plant dedicates to loading the NECL charge store. Example: a courier (3.0 × 10¹⁴ J) charged at ~20 GW_e (Brightwing in power mode) needs ≈4.2 h.

5.5 In-Bubble Maneuvering (Bubble Steering): * Course corrections while within the FTL bubble are limited to approximately ≤0.1 AU of lateral deviation per light-year of travel. Major strategic turns or course changes must be performed at sub-light speeds between jumps.

5.6 Chronology Protection: * Chronology protection is the physical law: no FTL bubble solution that would lead to a Closed Timelike Curve (CTC) can persist. The Rapidity-Gate is the engineered sensor that detects incipient CTC solutions so the crew can abort before physics vetoes the bubble violently (cf. the torpedo misfire). The Gate can fail; the axiom cannot. No time travel plots are permitted. This is a Tier 0 axiom.

5.7 Slide Exit Frame: * The ship emerges at rest in the local rest frame of the dominant gravitating body at the exit point. The crew cannot select the exit frame, which prevents relativistic-kill-vehicle exploits. The momentum and energy exchange is part of the CID leap and is not drawn from E_jump. * FTL Interface Ports sit in orbit near major hubs, sited where matching to orbit is cheap (≤ ~10 km/s). Operations keep a 5 km hush-zone; habitats keep a standoff of ≥ ~400 km for courier-class ports and ≥ ~2,000 km for capital-class ports.

5.8 Range per Charge: * Range is set by the coherence time of the NECL droplets, not by energy: range ∝ v_eff ⋅ T_coh. Courier-grade stacks sustain ~0.5 yr of ship-time, i.e., 6 ly at 12c. Capital-class stacks (Atlas) manage 10 ly at 17c (T_coh ≈ 0.59 yr).

6. COMPUTE & WILDCODE SAFETY PROTOCOLS

The legacy of the Wildcode Crisis imposes strict limitations on computational systems:

7. CONTRIBUTION WORKFLOW

To ensure quality and consistency, please follow this workflow for new lore contributions:

0. Optional Pre-Pitch (Recommended for Major Additions):

1. Drafting:

2. Self-Audit:

3. Tagging:

4. Submission:

5. Review & Approval:

8. LORE PAGE TEMPLATE

# <Page Title>  [[Optional Inter-Wiki Link if Applicable]]

**Category:** `[TECHNOLOGY / CULTURE / HISTORICAL EVENT / CHARACTER BIOGRAPHY / LOCATION GAZETTEER / FACTION DOSSIER / ETC.]`

### 1.  Summary (Elevator Pitch)
A single, concise paragraph (typically 2-4 sentences) summarizing the core concept or subject of this page.

### 2.  Data Block / Key Parameters
(Use tables for structured data; omit if not applicable, e.g., for pure narrative entries)

| Symbol/Parameter | Meaning/Description         | Typical Value(s) / Range |
|------------------|-----------------------------|--------------------------|
| …                |                             |                          |
| …                |                             |                          |

**Relevant Equations (if any):**
*   `Equation 1...`
*   `Equation 2...`

### 3.  Narrative Detail & Context
A prose section (generally ≤300 words, can be longer for complex topics if approved) providing descriptive color, background information, operational details, and in-universe context.

### 4.  Canon Hooks & Integration
*   Explain how this new lore **builds upon, interacts with, or modifies existing Canon Tiers 0-2**. Clearly state any dependencies on, or precedents drawn from, established lore.
*   Outline potential **ripple-effects or consequences** this new element might have on other aspects of the setting.
*   Suggest 2-3 brief **story seeds or plot hooks** that could arise from this lore.

### 5.  Sources, Inspirations & Version History
*   (Optional) Links to real-world scientific papers, articles, or inspirational material.
*   Internal version history for this specific lore page (e.g., "v0.1 - Initial draft by [Author]," "v0.2 - Revised based on reviewer feedback").

9. NAMING CONVENTIONS

Consistency in naming helps solidify the setting’s identity:

10. STYLE SHEET

11. FREQUENT PITFALLS (Common Mistakes to Avoid)

✗ Granting an AI character or system unrestricted access to non-Blue-Fire/HSA compute cores exceeding the 20 MW / 20 Gb s⁻¹ wildcode threshold. ✗ Designing powerful energy systems (reactors, engines, weapons) without adequately accounting for waste heat generation and rejection, as well as wider implications (i.e. reactionless drives, which inevitably permit cheap planet-cracking superweapons). ✗ Hand-waving FTL logistics: jump energy requirements, fuel consumption for sublight maneuvers, and recharge times still apply and have consequences for mission planning. ✗ Introducing “total-wipe” weapons or planet-destroying capabilities without demonstrating how their effects are constrained by or compatible with Chronology Protection principles (e.g., Rapidity-Gate physics preventing runaway causal paradoxes). ✗ Overlooking the cultural impact and ingrained caution regarding AI and HPC stemming from the Wildcode Crisis.

12. CONTACT & VERSION CONTROL

The next major review gate for this guide (targeting v0.8) is scheduled after ten significant new lore pages are merged or three calendar months have passed, whichever occurs sooner.


Welcome aboard, runner—now plot a course, mind the grey code in the dark, and help us build worlds worth exploring.